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Crystal material in blender

Hi anyone, i'm experimenting with a crystal material (in Blender) that i'm going to use for an upcoming project...
the material is 100% procedural, no textures, and i'm using Cycles with Lukas Stockner's denoising build, which in this case is really faster and handles caustics quite well...
https://blenderartists.org/forum/showthread.php?419704-The-latest-additions-to-cycles-has-made-it-nearly-real-time-in-certain-scenarios

It is getting close to what i'm looking for but still half-WIP, so suggestions and comments for improvement are most welcome...

thank you all for passing by, and have a great weekend!

Final result, quite close to the image i had in mind

Final result, quite close to the image i had in mind

Rough variant - the crystals shape here is very basic (read: close to ugly) but in this phase i'm mostly testing the material...

Rough variant - the crystals shape here is very basic (read: close to ugly) but in this phase i'm mostly testing the material...

Clear / smooth variant

Clear / smooth variant

View inside blender

View inside blender